package survivalstagegenerator.Opponents;

import survivalstagegenerator.Opponent;

public class RandomID1000 extends Opponent {
	public static final int[] HP_NUMBERS = new int[] { 300, 450, 600, 800, 1000 };
	public static final int[] STRENGTH_NUMBERS = new int[] { 180, 180, 180, 180, 180 };
	
	public static final int CHAR_ID = 1000;
	public static final int NOT_ADDED = 0;
    public static final int NOT_ADDED_PROB = 0;
	public static final int NO_HP_INCREASE = 0;
	public static final int NO_TIMES_ADDED_PROB = 0;
	public static final int BOSS_PHASE_NOT_ADDED = 0;
	public static final int BOSS_PHASE_NO_HP_INC = 0;
    
    public RandomID1000() {
        super(RandomID1000.HP_NUMBERS, RandomID1000.STRENGTH_NUMBERS, 1000, RandomID1000.NOT_ADDED_PROB, 0, 0, 0, 0);
    }
}